The young artists from Kazakhstan were born during a period of decline of the Soviet civilization; it was, on the other hand, a time of the search for a national identity. The collective idea of universal equality comes into contact with the local uniqueness of a particular nation. How to be unique in global context? How to preserve one's identity in the process of unification through multiculturalism? What should be determined as one's own, special and distinguishing, at a time when it is the difference and diversity that are put in the basis of violence by the ideologists in the modern world? These issues are topical for Kazakhstan and other countries involved in the process of globalization. And eventually, it is these issues that Zoya and Anvar are dealing with.
The Limited Liability Pavilion is, on one hand, a story about the limited responsibility of each individual making a decision on how to identify themselves, which history to associate with, which group to relate to. But on the other hand, it is an attempt to demonstrate the influence of an artistic gesture on history and the society in which this gesture exists. Artists, as contemporaries of ideological paradigm changes, capture them and are the first to comprehend the realities of modern Kazakhstan in the context of the world historical process. In addition to questions of self-identification, the two artists demonstrate two different ways of artistic transformation of reality. The works of Zoya are emphatically material, she seems to work with a tangible reality. She describes her field of artistic research as the "gray zone" left after the collapse of the Soviet Union and gaining of independence by its former member-countries. Zoya perceives the history reflected in the present as a given, she tries to comprehend it as something preset.
Anvar draws our attention to a virtual self-identity. He works with cultural identification in the space of the virtual world, which, in a broad sense, denies the idea of a common umbrella identity. The artist perceives history as a "virtual pliant environment", where everyone is able to create their own identity image. According to Anvar, everyone is able to reconstruct their self-perception based on a story which is, in fact, virtual.